Thread started April 7th, 2010.
This is a young thread, but basically enkidu98 suggests adding an option for AI deviation so that teams may not start passing quite so quickly when they get down in the lower leagues.
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Originally posted by Enkidu98
I'm noticing that at the low levels, essentially whoever can get up significantly first, can put the other team in a mode where they try to pass a lot, and in the lower level leagues thats just a death sentence more often than not.
Teams deviate from their running game fairly quickly when they get behind, and this just puts them further behind faster.
I think it may help make the games more fun/competitive if we looked at scaling back the AI in the casuals and the speed it goes to trying to force a passing game when you are behind.
OR, make this a user configurable option in the basic AI's.
Essentially, stick to my settings until I am behind by X points.
I've seen teams (like the team my casual team played today) who were running effectively, but they fell behind and then started passing when if they had kept running, they would have done much better.
Just think its a flaw in the logic that may help teams have more fun at lower levels.
When they start failing because the AI shifted on them, they hit that morale death spiral.
Originally posted by Enkidu98
stick to my settings until I am behind by X points.Originally posted by Bort
I like that idea a lot actually.
Originally posted by mwoods07
I'm not an OC, but does it automatically switch to passing when you get behind? I didn't know that, if so, that kinda sucks...and agree this should get changed.Originally posted by Bort
Basic tactics will use general football logic when you get behind later in the game and try to play catch up by passing more. Same way it is more likely to run on a short down, etc.
This is a young thread, but basically enkidu98 suggests adding an option for AI deviation so that teams may not start passing quite so quickly when they get down in the lower leagues.
*********************************************************
Originally posted by Enkidu98
I'm noticing that at the low levels, essentially whoever can get up significantly first, can put the other team in a mode where they try to pass a lot, and in the lower level leagues thats just a death sentence more often than not.
Teams deviate from their running game fairly quickly when they get behind, and this just puts them further behind faster.
I think it may help make the games more fun/competitive if we looked at scaling back the AI in the casuals and the speed it goes to trying to force a passing game when you are behind.
OR, make this a user configurable option in the basic AI's.
Essentially, stick to my settings until I am behind by X points.
I've seen teams (like the team my casual team played today) who were running effectively, but they fell behind and then started passing when if they had kept running, they would have done much better.
Just think its a flaw in the logic that may help teams have more fun at lower levels.
When they start failing because the AI shifted on them, they hit that morale death spiral.
Originally posted by Enkidu98
stick to my settings until I am behind by X points.Originally posted by Bort
I like that idea a lot actually.
Originally posted by mwoods07
I'm not an OC, but does it automatically switch to passing when you get behind? I didn't know that, if so, that kinda sucks...and agree this should get changed.Originally posted by Bort
Basic tactics will use general football logic when you get behind later in the game and try to play catch up by passing more. Same way it is more likely to run on a short down, etc.